Game of Live
July 3, 2017A sonification of John Conway’s Game of Life, the famous cellular automaton. Built in Ableton’s Max for Live, the system treats an iterating 2D grid as a generative arpeggiator, which outputs MIDI to a synth. Each cell of the grid can be alive or dead, the state of which is determined by a simple set of rules based on the number of neighbours it has.
Visuals coded in Processing.
I made this as part of my Digital Improvisation module at University of Surrey, and it was selected to win the Ableton Prize for best live computer-based musical performance.